why start a war?

Why do governments start wars when they kind of know that long, drawn-out wars end up being bad for all sides. A new book by Lawrence Freedman suggests it is because they think they can deliver an early knockout blow and achieve some limited objective. Technology tends to aid and abet that belief.

Freedman — an emeritus professor at King’s College London, one of Britain’s pre-eminent strategic thinkers and a former member of its official Iraq war inquiry — argues that the prognosticators often expect to limit the destructiveness of the next war through a surprise knockout blow. But they tend to overlook what happens if that first salvo doesn’t win a quick victory, underestimating the salience of demographics and economic capacity while overestimating citizens’ willingness to keep on fighting and dying in a prolonged struggle. Bloody stalemates at the front can spark revolutions, mutinies or civil wars at home…

There’s an important Asian case in point, mentioned only briefly here, that strongly supports Freedman’s warnings against delusions of knockout battles: Japan in World War II. Plotting their surprise attack on Pearl Harbor, Japanese militarists hoped to win some quick victories and then negotiate peace on more favorable terms…

Today the allure of a swift victory comes packaged in new military technologies combining information with more accurate targeting from afar, killing enemies without endangering American soldiers. Freedman is unbeguiled by our current tech obsession. While studies of the evolution of warfare have often concentrated on newfangled weaponry like machine guns, nuclear submarines or artificial intelligence, he spurns the “constant temptation to believe that there were technical fixes for what were essentially political problems.”

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